Complete this mission to learn about how to Fast travel in Journey to the Savage Planet. These plants are called a Vaultivore with this specific one being attached to a creature nearby.Īlong this path you will see a large alien structure that will give you the Mission Alien Architecture. inside is the alien alloy you desire but its locked within this chest like plant. To clear away the vines and enter the next area, kick a puffbird into its mouth and once it lands the vines extending out from it will retract.Ĭontinue to the marker set by your Cartographer until you come across this purple flower with a faint blue glow. Once you have completed Jump! Jump! return to the jump that seemed impossible before, but now with your Jump Pack you should make it no problem.Ĭontinue along the path until you come across a giant plant with teeth, aptly called a Meat Vortex. Fixer Upper Quest: Continue Your Journey.You MUST complete Jump! Jump! before being able to complete Fixer Upper. The ice breaks dropping you below, not into a lake, but a den of Jellywaft.Įventually you will come across a jump that seems impossible to make and will be given the Quest Jump! Jump! to complete. Unfortunately, what you expect to happen, will. There 100 total mounds of goo on AR-Y26 and collecting them increases Health and Stamina.Ĭontinue exploring until you come across what appears to be a frozen lake with orange goo on the opposite end. Here you will come across your first pile of Orange Goo, which will give you the mission Alien Edibles. Now that you have more access to the planet, your on-board AI will tell you to search for an alien alloy the Cartographers have located on the planet. Although you will not be able to obtain some of them until you have the required tools it's still worth exploring off of the main path. It is more beneficial to take your time and methodically search every area to find the resources and upgrade materials that have been hidden away in hard-to-reach places. Resist the temptation to rush though the world to the next waypoint. Although you lose any resources you where carrying at the time you will be given the opportunity to regain them by returning to where you were killed. In Journey to the Savage Planet you are brought back as a clone via your ship's Bio-Replication Chamber, which allows you to continue the game. In most games of this genre dying results in a 'Game Over' screen and restarting from a recent checkpoint. Once you have the necessary materials, you can return to the Javelin and Craft the Proton Tether. Shooting a cluster will grant you 50 silicone while killing wildlife will give you anywhere from 5-10. You can gain it by eliminating certain wildlife (Jellywaft, Skipper) or by searching for large clusters of yellow crystals. Silicone can be found in abundance on AR-Y26. To craft the proton tether, you will need the extracted sample and 150 pieces of silicone. These Science Experiments are worthwhile doing as they will make exploring planet ARY-26 easier. In Journey to the Savage Planet there are optional side missions called Science Experiments which will enable you to achieve four Explorer Ranks and access to certain upgrades by completing them. Unless you are luckily enough to stumble upon the resource viens you will have to shoot the creatures and plants you encounter on planet ARY-26 to acquire the elements. Scout out each new area you find for alien teleporters as doing so will make it a lot easier to traverse planet ARY-26.Īside from scanning the different fauna and flora using your visor you will also need to collect resources such as silicon, aluminium, and carbon to craft new gadgets. You will be able to fast travel to areas you have already visited in Journey to the Savage Planet by activating the Alien Teleporters. Fixer Upper Quest: Ice Caves A way out.Fixer Upper Quest: Fighting the Pikemanders.Fixer Upper Quest: Craft the Nomad Pistol.Fixer Upper Quest: Continue Your Journey.Fixer Upper Quest: Alien Alloy Finding.
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